OUROFINO
Design research
Product design

Building a digital environment with three digital solutions for the agribusiness in Brazil.

about the project

Abstract

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My Role

I worked on this project as a leader and main designer inside the challenge

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Business Achievements

The construction of a new app structure based on the user's necessities

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Personal Achievements

The biggest field research that I have made and the first time that I worked remotely

Role
Working as a Service Designer Lead
Design Team
2 Product Designers, 2 Service and Product Designer, 1 Researcher
Durantion
4 months long

My work

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Setup

Using design thinking to understand and align the stakeholders' vision into only one goal and concept of success.

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Discovery

Using the service design research triad to understand the front and backstage of the agribusiness in Brazil.

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Define and Design

Building and testing a solution to check its adhesion potential and make sure that we can follow the path.

Summary Phrase

We found a way to build a digital environment inside the less digitalized market in Brazil.

Context

Brazil is one of the most important players in the agribusiness market in the world. With this scenario, Ourofino is a great chemical player that sells pesticides and medicines for animal cultures. After many years following the steps of international companies, now Ourofino has been improving their own technology to perform a better service for the national market.

Challenge

Agribusiness is a market where it's been growing the digital behavior, however there isn't a great digitalization inside the chain yet. Thinking in the future, Ourofino came to us asking for a way to build an APP that could provide more opportunities to sell, promoting more negotiations, and improving the Ourofino's brand value inside the national territory.

Double Diamond Process

The double diamond diagram. Discovery, Define, Design and Delivery

Solution Abstract

With a service design approach, we used the double diamond to build a digital environment with three products. Using gamification and attractive deals, we empowered resale stores to create campaigns, motivating sales teams and offering great deals to customers. Simultaneously, farmers accessed essential information, with OCR technology suggested for disease identification like Soybean rust. These free apps enhanced Ourofino's access to data while elevating the brand value for customers.

Interfaces from the mobile apps
Mobile App screens

Beginning the project
with the Setup Process

The setup is the first step, helping us understand stakeholder differences and establish a single goal for the discovery, definition, and design phases. It includes three steps: metricizing the value proposition in each stakeholder's mind, converging visions into a central goal, and collecting information to formulate research questions for the discovery phase. These steps provide a clear understanding of the client and project before starting the discovery, like needing a clear direction before driving.

1

Value Preposition Chart

Understand the stakeholder's alignment

The value proposition chart identifies stakeholder alignment.

Innovation wasn't priority

Stakeholders deemed innovation as the least important factor, yet it was the only point with complete alignment among them.

Two tendencies lines

Identified two trend lines; guided the group in the workshop to merge them into a single goal.

The Value Preposition chart result.
2

Workshop Session

Stakeholder's alignment

Collaborating with stakeholders to set a project goal and define discovery objectives.

Challenge Frame

The Challenge Frame tool helps define the project's goal, success criteria, and failure criteria.

Research Frame

The Research Frame defines essential aspects, guiding us to research goals.

Workshop Session
🎯 The main goal that was defined

To build the best experience of interaction digital for the agribusiness chain, improving the business inside the chain and the Ourofino's brand value.

3

Research Questions

Converging goals into questions

Every research needs to begin with a research question, for designers, it isn't different.

Research Goals

  • To understand the relationship between the final costumer and the salesman inside the digital.

  • To identify what are the technical- information source that are used by the farmers in Brazil.

  • To identify what are the consumers' and farmers’ difficulties and necessities during the purchase.

Research questions process
🔍 First research question

How the relationship and the
lack of information about
Ourofino’s products affect the
performance of sales?

🔍 Second Research question

What are the salesman’s
difficulties and farmer’s
necessities that haven’t been
supplied by Ourofino’s?

Discovery applying
the service ethnographic triad

Listening

Qualitative interviews help understand the user's perspective, including their challenges and needs.

Watching

"Shadowing" helps observe the real process and identify differences from the user's perspective.

Experiencing

Living in their shoes and working as one of them helps understand how the context influences the process.

Etnographic Research

As the project leader and primary designer in the double diamond process, I ensured quality outcomes and defined the methodology. During the discovery phase, I traveled across Brazil to understand regional variations in agribusiness. Each region's research team mapped the pesticides sales process, delving into personas. We used quantitative research for validation and collected digital ethnographic information. This data informed the service blueprint for sales, capturing crucial insights about market players' needs and routines. This close approach ensured user-centricity throughout the "Define" and "Design" processes, addressing specifics like building white interfaces for high sun luminosity and addressing the lack of 4G internet signal.

Shadowing processShadowing process

Outcomes

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Service Blueprints

Four service blueprints were divided into purchase and sales processes, revealing differences when overlaid.

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Personas

Personas, like Ourofino's employees, Salesmen, and Farmers based on the value preposition methodology

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Discovery Report

The design team generated a report on hypothesis validation and opportunities to be used in the next steps.

Anwsering the research questions

🔍 First research question

How the relationship and the
lack of information about
Ourofino’s products affect the
performance of sales?

👉 About the awnser.

Personas represented the players in the pesticides purchase process, such as Ourofino's employees, Salesmen, and Farmers. Inside each persona, we brought the necessities, pain points, value proposition, and digital behavior.s.

🔍 Second research question

What are the salesman’s
difficulties and farmer’s
necessities that haven’t been
supplied by Ourofino’s?

👉 About the awnser.

Personas represented the players in the pesticides purchase process, such as Ourofino's employees, Salesmen, and Farmers. Inside each persona, we brought the necessities, pain points, value proposition, and digital behavior.s.

Service blueprint

example
Download example

Personas

example

A persona is a tool that reveals user profiles and behaviors, fostering strategic collaboration between design and engineering teams. It helps identify Key Users crucial for the development process.

One of the personas that were made in this project
Download example

There were 8 hypothesis that were
validated during the discovery, and also
more than 12 insights with opportunities
to be explored.

Example of hypothesis validation
The final report presentation
REJECTED

Facility is the factor that makes Salesman to sell our product

Each Persona in the market chain has distinct motivational factors, where facility is not a major one. The key factors for driving sales include trust, bonuses, price, and product quality based on reviews or past experiences.

Download report

Biggest opportunities

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Gamification

Stores create their gamification campaigns to boost sales, with improved conditions for those showing higher engagement with the solution.

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Data management

The rich data from farmers, salesmen, and stores provides Ourofino a key advantage, allowing them to be the first to grasp the real market scenario.

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Internal Processes

We optimize resale stores' processes, saving money and time. Digitization enables smarter choices in human resources and finance.

Define and design

Define and design processes involved collaboration with other designers. We conducted an unpack session to review discovery results and employed design sprint concepts to generate numerous ideas. Using Zen Voting, we prioritized and followed a path during design, creating a digital prototype with Figma to illustrate the environment.

A digital environment as solution

Three platforms working as one digital environment

Our solution aims to improve relationships among players by creating a digital environment with three products. The first focuses on farmers to identify issues and provides exclusive discounts.
‍The second and third products target resale stores, aiming to implement a gamification process and utilize sales data to enhance market competition, thereby boosting Ourofino's brand value.

01 | Farmers mobile application

Farmers can identify problems using OCR, order products, or just check the pieces of information from the last visit from your agronomist

02 | Salesman mobile application

A salesman can digitize his routine, keep the interaction with his clients, check his sales score or get exclusive rewards for his individual performance

03 | Resale Admin Painel

Stores can make sales gamification campaigns, getting all the employees engaged in their goal, and now have data from the employees' work routines.

Deveopment

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Concept prototype

We built the prototype using Figma to exemplify the interfaces to show the concept and sell the idea of three digital platforms working as one digital environment.

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Concept Test

We tested this concept by talking with expert people from the digital and agribusiness market, as well as stores, salesmen, and farmers.

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Roadmap

After the test, we classified the features into a rank to show the prioritized order of development according to the testers' visions of the solution adoption.

One of the new interfaces that was made by me during the projectOne of the new interfaces that was made by me during the project

Testing the concept
and building a roadmap

A concept test validates business viability and prioritizes features based on user and market perception. Specialists in digital and agribusiness, along with users like salesmen and resale store owners, participated in the test. Each feature was anonymously rated on four criteria: Personal Adoption, Sales Impact, Recommendation to a Friend, and Innovation Potential. We calculated the average score for each feature to determine priority and create a ranking reflecting market and user perceptions.

An infographic showing how we did the feature rank

Take away

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Think holistically

Keep your focus on the whole market chain to build a digital environment instead an alone  application

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Be with the user

Go out from your office and live among the user to understand their needs that aren't spoken during interviews

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Understand the relationship first

Sometimes we need to think the simplest solution in order to get the job done on time

🤞 You should check more cases.

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